ゲーム市場における、プラットフォーム別の2022年の売上高シェア。上が世界、下が韓国。青がモバイル、赤がコンシューマー、緑がパソコン。単位は%
South Korean government embarks on cultivating consumer games, but industry feels burdened by support measures = South Korea
The Ministry of Culture, Sports and Tourism of South Korea has announced a comprehensive plan to promote the game industry, including a consumer game development policy. Major consumer game companies such as Microsoft, Sony and Nintendo have
In addition to working with companies to provide consulting and PR support, the company will also provide training programs in light of the lack of experience in content production and distribution in Korea.
The company will also set up a mother fund totaling 630 billion won (approximately 71.723 billion yen), including a content fund of 22.77 billion won (approximately 22.77 billion yen).
On the other hand, there are voices of disappointment in the industry. The industry has requested the government to provide tax deductions for game production costs and ease regulations on blockchain games.
The plan also includes a punitive damages system that would provide compensation of up to double the amount in cases where errors in information on probability-type items were intentional.
The Ministry of Tourism has indicated that the burden on the industry is increasing. Sales of the Korean game industry last year are estimated to be 19.7 trillion won (about 2.24 trillion yen), down 10.9% from the previous year.
They are facing a tough situation, including an offensive by Chinese game makers and an investigation into probability-based items by the Korea Fair Trade Commission.
2024/05/07 08:50 KST
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