In addition to working with companies to provide consulting and PR support, the company will also provide training programs in light of the lack of experience in content production and distribution in Korea.
The company will also set up a mother fund totaling 630 billion won (approximately 71.723 billion yen), including a content fund of 22.77 billion won (approximately 22.77 billion yen).
On the other hand, there are voices of disappointment in the industry. The industry has requested the government to provide tax deductions for game production costs and ease regulations on blockchain games.
The plan also includes a punitive damages system that would provide compensation of up to double the amount in cases where errors in information on probability-type items were intentional.
The Ministry of Tourism has indicated that the burden on the industry is increasing. Sales of the Korean game industry last year are estimated to be 19.7 trillion won (about 2.24 trillion yen), down 10.9% from the previous year.
They are facing a tough situation, including an offensive by Chinese game makers and an investigation into probability-based items by the Korea Fair Trade Commission.
2024/05/07 08:50 KST
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