According to the announcement, from January to June of this year, the domestic game market sales increased by 2.08% compared to the same period last year to 147,267 million former (about 3 trillion yen). The number of users increased by 0.88%.
During the same period, the domestic market sales of games developed independently in China fell 3.32% year-on-year to 117.736 billion yuan (approximately
Sales in overseas markets increased 4.24% year-on-year to $8.554 billion (approximately 1.3 trillion yen).
The main overseas markets for Chinese mobile games are the United States, Japan, and South Korea, with these three countries accounting for 57.48% of the total. However, Japan's share has slightly decreased compared to the same period last year.
In addition, in the first half of the year, the sales revenue of the Chinese e-sports game market increased by 7.24% year-on-year to 69.143 billion yen (approximately 1.47 trillion yen).
The stable profitability of products and the launch of new products have led to a steady growth trend every year. The committee evaluated that the game market in the first half of this year has been growing steadily despite the difficult situation.
He said that with the upcoming release of new products that have attracted interest from the industry, further growth in the gaming industry is expected.
2024/07/26 15:59 KST
Copyrights(C)wowkorea.jp 105